Saturday, August 14, 2010

The theme is set, and a ride is introduced....


So I have finished the research phase for the project…. for now. I have also come up with a theme for this whole experience. I wanted to grasp a story that had some depth to it that I could play with. I ended up choosing the Half-Life story based off of the video games. I am creating a queue line out of the city 17 apartment buildings. This will help me show a way of doing a queue line without hand rails, which are a piece of the current queue line system that can disappear so the guest have a harder time figuring out when they are in the line and on the ride.

The ride for this is a roller coaster experience. I am looking at new ways of changing how we ride a coaster. I believe we are at a point where any higher or faster and we begin to reach a point of injury to guest that is just not worth it. By playing tricks of the eye, moving scenes around, and physical elements like fans and lights, the issue of speed can be addressed by playing those tricks of the eye and feel of elements injected into the scene.  So now I will be both designing the queue line while now researching the ride elements that I think would work well with a City 17 roller coaster.

-Kenny Rayl

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