So I have finished the research phase for the project…. for now.
I have also come up with a theme for this whole experience. I wanted to grasp a
story that had some depth to it that I could play with. I ended up choosing the
Half-Life story based off of the video games. I am creating a queue line out of
the city 17 apartment buildings. This will help me show a way of doing a queue
line without hand rails, which are a piece of the current queue line system
that can disappear so the guest have a harder time figuring out when they are
in the line and on the ride.
The ride for this is a roller coaster experience. I am
looking at new ways of changing how we ride a coaster. I believe we are at a
point where any higher or faster and we begin to reach a point of injury to
guest that is just not worth it. By playing tricks of the eye, moving scenes
around, and physical elements like fans and lights, the issue of speed can be
addressed by playing those tricks of the eye and feel of elements injected into
the scene. So now I will be both
designing the queue line while now researching the ride elements that I think
would work well with a City 17 roller coaster.
-Kenny Rayl
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