Saturday, August 28, 2010

OMG Innovation....


I am looking at a new drop coaster design. It is similar to what you would find when you see coasters with an elevator lift system instead of a standard chain lift or LHM launch. The system can do a free-fall drop with the coaster on the track on the unit. Using robotic arms you could simulate a free-fall with a slight rocking movement that you would experience when performing an actual free-fall. I plan on designing a proof of concept drawing to show what I am talking about, so I may post it soon-ish.

I have been looking at Dolby Lab’s 7.1 surround sound units for use in movie theaters. The technology looks pretty amazing, and with use of server technology one may be able to change the central point of the sound. This may be useful depending on the length of the queue line and where the “action” of the scene is.

I have also looked at making a “scene track”, or scenery that moves the speed of the vehicle in the opposite direction to simulate higher speeds. This can be scenery using electromagnetic tracks to achieve speeds while using a low power system, or hydraulics for a quicker motion and different speeds for different scenery.

I have also begun designing a light tube. This is where a large PVC pipe is taken and the inside is lined with a shiny material, like tinfoil, and a light is shined through it. The pipe sits in the wall on the top and holes are cut into the wall and pipe. This should give a sunlight effect without having to use a ton of lights to achieve the effect. I will be doing more research on this as well.

It seems like the more this goes, the more I come up with. It is all worth it as I am having fun researching and coming up with all of this.

-Kenny Rayl

Saturday, August 14, 2010

The theme is set, and a ride is introduced....


So I have finished the research phase for the project…. for now. I have also come up with a theme for this whole experience. I wanted to grasp a story that had some depth to it that I could play with. I ended up choosing the Half-Life story based off of the video games. I am creating a queue line out of the city 17 apartment buildings. This will help me show a way of doing a queue line without hand rails, which are a piece of the current queue line system that can disappear so the guest have a harder time figuring out when they are in the line and on the ride.

The ride for this is a roller coaster experience. I am looking at new ways of changing how we ride a coaster. I believe we are at a point where any higher or faster and we begin to reach a point of injury to guest that is just not worth it. By playing tricks of the eye, moving scenes around, and physical elements like fans and lights, the issue of speed can be addressed by playing those tricks of the eye and feel of elements injected into the scene.  So now I will be both designing the queue line while now researching the ride elements that I think would work well with a City 17 roller coaster.

-Kenny Rayl