Saturday, May 22, 2010

Interactive Queue Line


So I am starting my innovation project and I have decided to do an Interactive Queue Line. The purpose of the new queue line design is to automate many of the tasks that current employees have to do and make the queue line a part of the ride experience, not a separate experience.

I am thinking the queue line will be able to tell how many guests are in the line so it can give an accurate wait time. The queue line should be interactive in a way that guest can do things with the line. A bonus would be the interactions of the guest can follow them onto the ride and the ride become affected by the guests input. By using the newest technology available, like the surface technology, this can be easily accomplished.

The other side of this is if a ride needs to be re-teamed then all that needs to be done is new “in-game” elements for the queue line. What this means is if the queue line has guest interacting with a surface wall while they wait, it will be made similar to a video game. So with this, all that has to be done can range from new character art to a new engine and redesign, which both are cheaper than having to replace physical items in the queue line like it is done today. I will post more on this project later on.

-Kenneth Rayl