Saturday, August 28, 2010

OMG Innovation....


I am looking at a new drop coaster design. It is similar to what you would find when you see coasters with an elevator lift system instead of a standard chain lift or LHM launch. The system can do a free-fall drop with the coaster on the track on the unit. Using robotic arms you could simulate a free-fall with a slight rocking movement that you would experience when performing an actual free-fall. I plan on designing a proof of concept drawing to show what I am talking about, so I may post it soon-ish.

I have been looking at Dolby Lab’s 7.1 surround sound units for use in movie theaters. The technology looks pretty amazing, and with use of server technology one may be able to change the central point of the sound. This may be useful depending on the length of the queue line and where the “action” of the scene is.

I have also looked at making a “scene track”, or scenery that moves the speed of the vehicle in the opposite direction to simulate higher speeds. This can be scenery using electromagnetic tracks to achieve speeds while using a low power system, or hydraulics for a quicker motion and different speeds for different scenery.

I have also begun designing a light tube. This is where a large PVC pipe is taken and the inside is lined with a shiny material, like tinfoil, and a light is shined through it. The pipe sits in the wall on the top and holes are cut into the wall and pipe. This should give a sunlight effect without having to use a ton of lights to achieve the effect. I will be doing more research on this as well.

It seems like the more this goes, the more I come up with. It is all worth it as I am having fun researching and coming up with all of this.

-Kenny Rayl

Saturday, August 14, 2010

The theme is set, and a ride is introduced....


So I have finished the research phase for the project…. for now. I have also come up with a theme for this whole experience. I wanted to grasp a story that had some depth to it that I could play with. I ended up choosing the Half-Life story based off of the video games. I am creating a queue line out of the city 17 apartment buildings. This will help me show a way of doing a queue line without hand rails, which are a piece of the current queue line system that can disappear so the guest have a harder time figuring out when they are in the line and on the ride.

The ride for this is a roller coaster experience. I am looking at new ways of changing how we ride a coaster. I believe we are at a point where any higher or faster and we begin to reach a point of injury to guest that is just not worth it. By playing tricks of the eye, moving scenes around, and physical elements like fans and lights, the issue of speed can be addressed by playing those tricks of the eye and feel of elements injected into the scene.  So now I will be both designing the queue line while now researching the ride elements that I think would work well with a City 17 roller coaster.

-Kenny Rayl

Saturday, July 10, 2010

Story is the key...


I am near completion with my research, and while the research will always continue to stay on top with what is new in the world I have come to the next factor of the queue line. One of the issues I see now with today’s queue lines are that the show repeats too much so the guests see the same thing. Instead if you were to break up the audio and video elements into zones and segments you could put them on a repeat and shuffle where the show is different every walkthrough of the line and will only play heavily on the areas of the queue line that are populated.

The reason there will be elements on the populated queue line is guests like to look at all the elements, and they would normally need to so they can know the story of what they are about to ride. This new queue line brings the story to them, and can tell the story in 5 minutes to 50 minutes, each with different elements. The important thing no matter what is the telling of the story, so that is why it is important to now bring the story to the guest, and to ensure they are getting a varied amount of elements so they stay focused of the tale that lays ahead. 

-Kenny Rayl

Saturday, June 19, 2010

Research Part 2


Continuing my research I am finding some amazing technology out there. I have expanded my search to technology that is still in development, and I must say I am amazed and excited at what I am seeing. I have been researching Musion 3D technology. This is amazing technology that displays 3D images that look pretty near realistic. It looks like it was used for the Harry Potter ride at Universal Studios Islands of Adventure. 

While it has been used already in a park, that does not mean I cannot plan to use this in the queue line. I have also decided that while a theme is needed for the queue line, I also need to design a ride to show the calculations that the queue will make.

A little bit of what I have found I need for a proper wait time estimate. I need the amount of guests, the amount of vehicles on the ride track, how many guests per vehicle, ride time, and load /  unload times. With these figures I can design a way to have more accurate wait times posted to the queue. I have added emergency systems on my list of things to design for the queue line at a later time. So until then, off to more research where I hope to wrap up soon and move on to design.

-Kenny Rayl

Saturday, June 5, 2010

Research Part 1


In order to show how this queue line would work I put together a basic network structure, and never building on it seems a little too simple but easy to follow. I have been looking into new technology as well to use for my example queue line. I looked at fog screens for guest to walk through. I ended up finding fog screen projection systems at fogscreen.com which produce a dry fog, so my worry about wetness and guest is gone. I checked out Dolby’s TrueHD Technology and how it may work in long hallways, I want to provide directional sound in the hallways. I studied up on IMAX technology as I may design a ride along with the queue line, but I am not sure quite yet. It is amazing the kinds of technology out there that I do not believe exist in theme parks, but can really be used to create a more immersive environment when used. Now on to more research.

-Kenny Rayl